Amazon Games San Diego
Fulltime Game Engineer II
April 2024 - October 2025
#amazon
Unreal Engine
Blueprints
C++
GAS
UMG
Slate
Networking
Physics
Logic Driver Pro
FSM
Damage
Cinematics
Camera
LLM
Pooling
Developed in Unreal Engine 5.
Location: (Hybrid) Poway, CA.
Worked on (Cancelled)Project Trident for Luna(Amazon’s Game Streaming Platform) and Steam.
- Architected and led development with contractors of an Actor Pooling Framework that supported online multiplayer that was extendable with non-Unreal Engine C++.
- Worked in Finite State Machine(Logic Driver Pro) for gameplay systems and logic.
- Developed Animation system features.
- Worked with Fixed game thread tick in Unreal Engine for gameplay networking systems.
- Led development of damage systems with designers to support online multiplayer as an extension of GAS for design to be able to script functionality.
- Implemented camera systems to support conversations with NPCs dynamically.
- Worked with LLM technology in regards to gameplay integration for conversations and abilities.