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Amazon Games San Diego

Fulltime Game Engineer II

April 2024 - January 2026

A description of my time at Amazon Games San Diego Studio.

#amazon Unreal Engine Blueprints C++ GAS UMG Slate Networking Physics Logic Driver Pro FSM Damage Cinematics Camera LLM Pooling

Developed in Unreal Engine 5.

Location: (Hybrid) Poway, CA.

Worked on (Cancelled)Project Trident for Luna(Amazon’s Game Streaming Platform) and Steam.


  • Architected and led development with contractors of an Actor Pooling Framework that supported online multiplayer that was extendable with non-Unreal Engine C++.
  • Worked in Finite State Machine(Logic Driver Pro) for gameplay systems and logic.
  • Developed Animation system features.
  • Worked with Fixed game thread tick in Unreal Engine for gameplay networking systems.
  • Led development of damage systems with designers to support online multiplayer as an extension of GAS for design to be able to script functionality.
  • Implemented camera systems to support conversations with NPCs dynamically.
  • Worked with LLM technology in regards to gameplay integration for conversations and abilities.
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