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BitFry Game Studios

BitFry Game Studios

Fulltime Gameplay Engineer

March 2020 - May 2021

#bitfry Unreal Engine Blueprints C++ GAS UMG Slate Networking Physics

Developed in Unreal Engine 4.

Location: (Hybrid) Portsmouth, NH.

Worked on a series of sports arcade titles for Apple Arcade(IOS, Mac,TVOS), all original IP:

  • (No longer available) Ultimate Rivals: The Rink.
  • (No longer available) Ultimate Rivals: The Court.
  • (Cancelled) Ultimate Rivals: The Gridiron.

  • Refactored the and led the entire UI system with a junior engineer, designers and artists to be streamlined to support multiple input contexts on multiple platforms on multiple device types at different resolutions.
  • Rebuilt the framework for receiving inputs to fit Apple Arcade requirements as well as streamlining the framework for modification.
  • Assisted with building the automation testing framework.
  • Architected and implemented a modifiable tutorial system that later turned into the sandbox mode.
  • Worked in the project’s implementation of Gameplay Ability System in a Networked Environment.