BitFry Game Studios
Fulltime Gameplay Engineer
March 2020 - May 2021
#bitfry
Unreal Engine
Blueprints
C++
GAS
UMG
Slate
Networking
Physics
Developed in Unreal Engine 4.
Location: (Hybrid) Portsmouth, NH.
Worked on a series of sports arcade titles for Apple Arcade(IOS, Mac,TVOS), all original IP:
- (No longer available) Ultimate Rivals: The Rink.
- (No longer available) Ultimate Rivals: The Court.
- (Cancelled) Ultimate Rivals: The Gridiron.
- Refactored the and led the entire UI system with a junior engineer, designers and artists to be streamlined to support multiple input contexts on multiple platforms on multiple device types at different resolutions.
- Rebuilt the framework for receiving inputs to fit Apple Arcade requirements as well as streamlining the framework for modification.
- Assisted with building the automation testing framework.
- Architected and implemented a modifiable tutorial system that later turned into the sandbox mode.
- Worked in the project’s implementation of Gameplay Ability System in a Networked Environment.