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YawLighthouse
Warner Bros San Diego

Warner Bros San Diego

Fulltime Senior Gameplay Engineer

May 2021 - March 2024

#warner bros Unreal Engine GAS C++ Blueprint Networking

Developed in Unreal Engine 4 and then 5.

Location: (Hybrid) Carlsbad, CA.

Worked on (Cancelled)Project Moonlight for these platforms:

  • Steam
  • Xbox
  • Playstation
  • Switch
  • Mobile(Android & IOS)

  • Architected and led core gameplay ability systems with contractors and other gameplay engineers in an online multiplayer environment for data oriented design.
  • Architected input framework to work agnostically between gamepad/keyboard & mouse/touch inputs while working with UMG/Slate focusing.
  • Feature frontend developer for asset loading and content loading framework.
  • Owned Gameplay Ability System implementation within the project.
  • General frontend support for other engineers with implementation into Unreal for core gameplay systems excluding AI.