Warner Bros San Diego
Fulltime Senior Gameplay Engineer
May 2021 - March 2024
#warner bros
Unreal Engine
GAS
C++
Blueprint
Networking
Developed in Unreal Engine 4 and then 5.
Location: (Hybrid) Carlsbad, CA.
Worked on (Cancelled)Project Moonlight for these platforms:
- Steam
- Xbox
- Playstation
- Switch
- Mobile(Android & IOS)
- Architected and led core gameplay ability systems with contractors and other gameplay engineers in an online multiplayer environment for data oriented design.
- Architected input framework to work agnostically between gamepad/keyboard & mouse/touch inputs while working with UMG/Slate focusing.
- Feature frontend developer for asset loading and content loading framework.
- Owned Gameplay Ability System implementation within the project.
- General frontend support for other engineers with implementation into Unreal for core gameplay systems excluding AI.