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Hide or Die

Hide or Die

Fulltime Generalist Programmer

VecFour Digital

March 2019 - August 2019

An online multiplayer horror battle royal.

Unreal Engine C++ Blueprint UMG Networking Physics
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Hide or Die is a fast paced asymmetrical multiplayer horror game with a focus on mobility, verticality, and hiding. Stay hidden or face certain death.


  • Created miscellaneous C++ scripts and functionality for Hide or Die, as well as prototyped an in-game networked train system.
  • Assisted with PlayFab backend setup as well as small level design assistance.
  • Assisted with Ui by adding localization, controller support, building the main menu’s, and accessibility options to the game as well.