Hide or Die
Fulltime Generalist Programmer
VecFour Digital
March 2019 - August 2019
An online multiplayer horror battle royal.
Unreal Engine
C++
Blueprint
UMG
Networking
Physics
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Hide or Die is a fast paced asymmetrical multiplayer horror game with a focus on mobility, verticality, and hiding. Stay hidden or face certain death.
- Created miscellaneous C++ scripts and functionality for Hide or Die, as well as prototyped an in-game networked train system.
- Assisted with PlayFab backend setup as well as small level design assistance.
- Assisted with Ui by adding localization, controller support, building the main menu’s, and accessibility options to the game as well.